NURBS modeling: 'KNR1' with solidThinking |
[01: draw centerlines] Import template sketches as background images. Translate and Scale them to match to grid lines. Trace centerlines. Draw curves longer to get intersection
with neighboring curves. ->tips#12 Look at your curves very carefully on every view. |
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[02: create HOOD surface] Draw section curves for HOOD surface. ->tips#1 Create Birail surface. |
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[03: project fender-top line] On Rear view, trace fender-top character line,
then project it onto HOOD surface. This is a reference line. Modify
the line and HOOD surface until you can get both of the good surface
and the line (curve on surface). |
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[04: create FRONT FENDER UPPER and LOWER surfaces] Draw section and rail curves for FRONT FENDER UPPER
and LOWER surfaces. Create Birail surfaces. |
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[05: trim HOOD and FRONT FENDER surfaces] Set Perspective view so that the projected line
on HOOD surface looks almost straight. In front and behind of the projected line, create
parallel 2 straight lines that overlaps the projected line on the
view. Create Skin surface with these straight lines. Intersect with HOOD and FRONT FENDER surfaces.
This technique is useful to get nice intersection line or to create
nice curve-on-surfaces. Delete Skin surface. |
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[06: create SIDE UPPER and LOWER surfaces] Draw section and rail curves for SIDE UPPER and
LOWER surfaces. Rail curves should be started on FRONT FENDER surface
edges. Create Birail surfaces. |
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[07: create RAMP surfaces between HOOD and FRONT
FENDER surfaces] Extract edges of the fender top line (top edges
of FRONT FENDER surfaces). EdgeExtract is one of strong points of
solidThinking. Draw section lines. Create Birail surfaces. |
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[08: create DOOR PARTING surfaces] On Side view, trace door-parting line. Make sure
that you make the line slightly forward of FRONT FENDER and SIDE
intersection line. If you don't, modify section and rail curves
of SIDE surfaces. Project it onto FRONT FENDER surfaces Set Perspective view so that the projected line
on FRONT FENDER surface looks almost straight. In front and behind of the projected line, create
parallel 2 straight lines that overlaps the projected line on the
view. Create Skin surface with these straight lines. Intersect with FRONT FENDER surfaces. Delete unnecessary parts of FRONT FENDER surfaces. Delete Skin surface. Extract edges of the door-parting line. Copy and Paste them. Create Skin surfaces. |
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[09: create BUMPER UPPER and LOWER] Draw boundary (section and rail) curves. ->tips#5 Create Coons surfaces. |
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[10: create BUMPER RAMP surfaces] On Side view, draw a curve to cut surfaces at bumper
parting line. Trim HOOD, FRONT FENDER and RAMP surfaces. Extract edges of the bumper parting line. Group the edges, Copy and Paste it, Scale it. Create Skin surfaces. |